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New PTR patch notes

Blizzard has once again updated the PTR patch notes for patch 3.1. As usual, none of the changes here will be a surprise to you if you've been following all the action, but for the sake of completeness, I'm going to list them here anyway. Many commenters requested last time if they could just see what's changed between this and the previous patch notes, so that's what I have for you tonight. These are just the new things in tonight's patch notes revision. If you want to see the latest PTR patch notes in full, head over to the Blizzard PTR forums.

  • General:

    • Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.

    • The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:

    • New ways of gaining reputation with capital cities.

    • All new daily quests, achievements and titles.

    • New rare and epic items, tabards, pets, banners, faction shirts and mounts.

    • Mounted combat, and much more to come!

  • [Wintergrasp] Steam Rush: Removed from the Siege Engine due to pathing issues.

  • Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.

  • Mages' Mirror Images have gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.

  • Death Knights:

  • Druids:

  • Hunters:

    • Clarification that Black Arrow shares a cooldown with all other traps.

    • T.N.T. reworked. Now Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.

  • [Mages] Molten Armor: Chance to critically strike is now increased by a percentage of the mage's total spirit

  • Priests:

    • New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds

    • New Holy Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases

  • [Rogues] Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.

  • [Shaman] The elemental from Earth Elemental Totem now scales up in power based on the shaman's spell power instead of attack power.

  • Professions:

    • Alchemy:

    • Engineering:

      • New Reticulated Armor Webbing engineering enchant can be applied to cloth, leather, or mail in addition to plate.

      • Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown

      • Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, Cooldown reduced. Now invokes a 10-second DPS burst item category cooldown

      • Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown

  • Equipment Manager no longer in this patch.

  • Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.

  • Glyph of Heart Strike: Duration of snare increased to 10 seconds.

  • Howling Blast: Each rank now properly shares a cooldown with the other ranks.

  • Hunter traps will no longer be able to be set off by totems.