When it was released back in 2003, EVE Online was one of the most visually impressive games on the market. Over the coming years, the graphics aged gracefully next to competitors on the market and all seemed well. Nonetheless, CCP were not content to let their flagship game's graphics eventually go out of date. In true CCP style, they developed a long-term staged delivery plan for the complete overhaul of the game's graphics. The first stage of delivery came with the Trinity expansion, in which a premium client was launched with incredible high resolution ship models. This was just the first stage in a plan to keep EVE graphically ahead of any competitors.
In this technical article, I look at the science of making EVE beautiful and examine CCP's plans for the future.