Nearly every MMO on the market has them: server shards. Whether they're named after game characters or places they all present the same problem -- limiting a player's options. Whenever a new MMO comes out, friends must discuss and agree upon which server to choose and it's not always the smoothest discussion. Enter Champions Online
, who is going the way of Guild Wars
: No servers, but instead a large list of all the current instances of the particular zone you're attempting to enter.
Suddenly, the other reasoning behind the new naming system tied into player's account names becomes clear. It's nice to know -- via the same Dev Diary
-- that the game UI will auto-complete names based on accounts you've spoken with prior. We're going to need all the help we can get there, considering the thousands upon thousands of players we could potentially be IMing in-game.