PC game developers foretell the death of DRM


If you were one of the many recruits in last year's war on restrictive, invasive DRM, you may want to check out a recent article on Gamasutra that features opinions on PC gaming piracy protection (that's a mouthful) from a number of gaming industry movers and shakers.

The general sentiment of these interviewees is that DRM is extremely ineffective when it comes to preventing piracy, and that developers should either come up with alternate ways of ensuring the retail product is more valuable than the pirated product, or determine a different way to make money altogether (such as micro-transactions). For interesting insight from fine folks like 2D Boy's Ron Carmel and Stardock's Brad Wardell, we highly suggest checking out the full article.
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This article was originally published on Joystiq.