Pedro Franco recently wrote up an interesting article about Brazil's recent transformation into a "pirated goods heaven," particularly for illicitly acquired video games. According to Franco, Brazil was once a thriving market for games, until the mid-1990s brought about outrageously high taxes on gaming software (45 percent of the price of PC titles consisted of taxes), diminished per capita income and the transition from cartridge to disc-based games. Now, it's estimated that 94 percent of Brazil's gaming market is composed of pirated merchandise.
Check out Franco's full article to find out the social and industrial implications of a nation that finds gaming piracy permissible. (Spoiler alert: It leads to bad things.)