Head beyond the break for the full report, and peep the new images in the gallery below. Quickly, before your light runs out and you have to shake your hand like it's holding a can of spray paint for more illumination.
When we first found out that the only coolest deep space survival horror games from last year was coming to the Wii, we were indeed dubious. Although once we found out it was a unique storyline, we weren't quite so skeptical, although part of it does take place on the familiar derelict USG Ishimura. Does that mean you'll be running into people from the other game? Product manager Matt Bendett told us, "I'm not gonna say. I'll leave that up to you to say, but ... yes." Whew, one mystery cleared up.
We wanted to know if it plays like Dead Space, and the answer to that is ... sort of.
Players of the original game will find it a bit frustrating that you're glued in place from time to time.
Bagwell told us "One of the reasons we decided to put the game on rails was because we're all film junkies, and putting the game on rails gives us the same control that a filmmaker would have. All the camera tricks that they do in any horror film, in theory we should be able to pull off. We thought we could do some things that were pretty innovative with the camera. We're confident that the game is going to have some really good scares." Hopefully that just doesn't mean yanking the character's view straight into slavering jaws every 10 minutes.
There's also a few minigames tossed that have you hacking circuit boards, a la Bioshock, and you'll have to use the Wiimote to solder connections and activate machinery, such as an inoperable elevator we found. There's also some sort of an infection going around, as we noticed a fellow crew member suffering from a nosebleed. The devs wouldn't tell us what was happening, but said there's a reason your ragtag bunch is all together. Probably not just dry sinus cavities, we're guessing.
Some new weapons have been tossed in, including an arc welder.
You're playing through this part of the game as Nathan "Nate" McNeil, but you'll control different characters over the course of the game, which is a big departure from the original. You'll also encounter many familiar environments from the first game, although they look a lot more pristine and secreted-alien-innard free in this prequel. Both the original game and the comic series interweave and tie together in Extraction, and you'll find out why everyone is dead when Isaac shows up later in Dead Space, but you miss anything if you haven't played the PS3/360 version. They'll have a similar online marketing push like they did with the No Known Survivors website, possibly with new comics as well.
Extraction is a very solid shooter that will probably be a must-have for Wii owners.
Two things we didn't see: zero gravity and co-op gameplay. They did tell us that we'd be getting to check both of those out in the future, but the devs were unsure if zero gravity would be at E3 or not. We're really itching to see what the co-op gameplay is going to look like, so we'll be bringing you news about those next week. Stay tuned, and take the stairs instead of the elevator.
- Key specs
- Reviews • 329
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Store, Browser
- Drive capacity 512 MB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Camera / optical
- Video outputs Component, RCA / composite, S-Video
- Weight 2.65 lb
- Released 2006-11-19