Taylor: Bringing Supreme Commander to Xbox 360 was a 'hair on fire mission,' sequel developed in-house

In a one-on-one interview with Gas Powered Games CEO Chris Taylor during E3 2009, we questioned why the developer was attempting to bring the series back to the console -- considering the first Supreme Commander port ended with less than stellar results. "I felt bad, the developer who did the Xbox 360 version just did not have the time or the resources," Taylor told us, referring to the team at Hellbent Games -- the developer tapped to bring the THQ published RTS to console in 2008. "It was a hair on fire mission."

Hoping to correct errors encountered by bringing the first title to the Xbox 360, Taylor says development of the console version for the Square Enix published sequel is being done by the team at Gas Powered Games. "We're doing it in-house and giving it a lot more time and a lot more resources," Taylor said, admittedly "bullish" the sequel will fare better for console players. "I would be very surprised if it didn't do as well as the PC version." Stay tuned for our full interview with Chris Taylor, tomorrow.

This article was originally published on Joystiq.