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Patch 3.2 T9 set bonuses and relics

Continuing on the data-mining train, we have now learned the set bonuses from the tier 9 gear that is coming in patch 3.2 (confirming, by the way, that there will be a real tier of gear in the Crusader's Coliseum raid). There is also information available on some new relics for the relic-bearing classes (Paladin, Druid, Shaman, and Death Knight).

Information after the break. Keep in mind some of these are certainly placeholders. The priest healing 4-piece, for instance, is strictly worse than the priest healing 2-piece Tier 8 bonus; there's no way it would go live like this. Some of the bonuses don't even make any sense, like the Warlock 4-piece. Datamined info is always suspect.

Set

2-piece bonus

4-piece bonus

Death Knight DPS

Your Blood Strike and Heart Strike abilities have a chance to grant you 180 additional strength for 15 sec.

Your Frost Fever and Blood Plague abiltiies now have a chance for their damage to be critical strikes.

Death Knight tank

Decreases the cooldown on your Dark Command ability by 2 sec.

Decreases the cooldown on your Unbreakable Armor, Vampiric Blood, and Bone Shield abilities by 20 sec.

Druid feral

Decreases the cooldown on your Growl ability by 2 sec and increases the duration of your Rake ability by 3 sec.

Increases the damage reduction granted by Barkskin by 10% and increases the critical strike chance of Rip and Ferocious Bite by 5%.

Druid balance

Your Moonfire ability now has a chance for its periodic damage to be critical strikes.

Increases the critical strike chance of your Starfire spell by 5%.

Druid resto

Increases the critical strike chance of your Nourish spell by 5%.

Your Rejuvenation ability now has a chance for its healing to be critical strikes.

Hunter

Reduces the focus cost of your pet's abilities by 50%.

Increases the critical strike chance of your Steady Shot ability by 5%.

Mage

Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts an additional 25% of your spirit into critical strike rating when Molten Armor is active.

Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast spells by 5%.

Paladin tank

Decreases the cooldown on your Righteous Defense ability by 2 sec.

Decreases the cooldown on your Divine Protection ability by 30 sec.

Paladin DPS

Your Righteous Vengeance talent now has a chance for its damage to be critical strikes.

Increases the critical strike chance of your Judgements by 5%.

Paladin healing

Increases the duration of your Judgements by 10 sec.

Increases the critical strike chance of your Holy Light spell by 5%.

Priest DPS

Increases the duration of your Devouring Plague spell by 6.01 sec.

Increases the critical strike chance of your Mind Flay spell by 5%.

Priest healing

Decreases the cooldown on your Prayer of Mending spell by 2 sec.

Increases the critical strike chance of your Prayer of Healing spell by 5%.

Rogue

Your Rupture ability has a chance each time it deals damage to reduce the cost of your next ability by 40 energy.

Increases the critical strike chance of your Hemorrhage, Sinister Strike, Backstab, and Mutilate abilities by 5%.

Shaman enhancement

Decreases the cooldown on your Lava Lash ability by 2 sec.

Increases the critical strike chance of your Stormstrike ability by 5%.

Shaman resto

Increases the healing done by your Riptide spell by 20%.

Increases the critical strike chance of your Chain Heal spell by 5%.

Shaman elemental

Increases the duration of your Flame Shock spell by 6.01 sec.

Increases the damage done by your Lava Burst spell by 0.021 sec.

Warlock

Increases your pet's critical strike chance with its abilities by 10%. (0 yd, cast: 0 seconds, val1: 10)

Increases the damage done by your Immolate, Corruption, and Unstable Affliction spells by 0.011 sec.

Warrior DPS

Berserker Stance grants an additional 2% critical strike chance, and Battle Stance grants an additional 6% armor penetration.

Increases the critical strike chance of your Slam and Execute abilities by 5%.

Warrior tank

Decreases the cooldown on your Intervene ability by 5 sec.

Decreases the cooldown on your Shield Block ability by 20 sec.

And here are the stats on the relics. I'm just glad to see another tanking idol for druids; I was afraid we'd be stuck with one per expansion again. Still unknown is how these relics will be attained; my guess is Emblems of Triumph (which drop from the new raid).

  • Druid

    • Feral: While in Bear Form, your Lacerate and Swipe abilities have a chance to grant 200 dodge rating for 9 sec, and your Mangle and Shred abilities have a chance to grant 200 agility for 16 sec.

    • Resto: Each time your Rejuvenation spell deals periodic healing, you have a chance to gain 234 spell power for 9 sec.

    • Balance: Each time your Moonfire spell deals periodic damage, you have a chance to gain 200 critical strike rating for 12 sec.

  • Paladin

    • Holy: Each time you use a Judgement, you have a chance to gain 234 spell power for 20 sec.

    • Ret: Each time your Seal of Vengeance ability deals periodic damage, you have a chance to gain 200 strength for 16 sec.

    • Prot: Each time you use your Hammer of The Righteous ability, you have a chance to gain 200 dodge rating for 18 sec.

  • Death Knight

    • Tank: Each time you use your Rune Strike ability, you have a chance to gain 200 dodge rating for 20 sec.

    • DPS: Each time you use your Obliterate or Scourge Strike ability, you have a chance to gain 200 strength for 20 sec.

  • Shaman


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!