Global Agenda producer interview explains Players vs. Playable Environments


How can we describe a game like Global Agenda? "It's like a sci-fi Team Fortress 2 with elements of territory and resource control." That works. Or we could say, "It's an MMO that's gene spliced with a first person shooter." That's pretty accurate as well. But whichever way you look at it, Global Agenda is a game that's hard to define with any single, existing label. You'll play as an "agent" in one of four classes -- Assault (heavy weapons), Recon (stealth and melee), Robotic (gadgets galore), or Medic -- in a game that's as much about fast-paced combat as it is about controlling territory and tapping resources on an alliance (guild) level.

The title is in development at Hi-Rez Studios, and I4U News recently spoke with Global Agenda executive producer Todd Harris about what makes this game unique. Harris discusses Global Agenda's elements of world control and says, "When a player alliance successfully claims an entire zone, anticipated to take approximately 45 days, that group will be rewarded with prestige items, public display of their alliance banner, and permanent notation within the lore of the world."
He also explains Global Agenda's PvPE gameplay. That's probably a new acronym to most of us. It means Players vs. Playable Environments -- in other words, instanced encounters where the environment has been modified by the players themselves. "Within the context of alliance vs. alliance campaigns, player groups can secure territories by installing elements such as power stations that buff defending players; possibly even turrets or NPC defenders," says Harris.

If you're excited about this game, there's more about Global Agenda in the interview at I4U News with executive producer Todd Harris. Also, keep your eyes open for a Massively exclusive on Global Agenda, as we're going to visit Hi-Rez Studios next week!
This article was originally published on Massively.