CryEngine 3 released; box of tissues not included

If Crytek's, like, next next-gen-ready CryEngine 3 performs even half as well as advertised, then the tears are gonna flow -- tears of joy. Imagine an engine through which a developer, using a single editor and dev PC, can create and test a game for PC, Xbox 360 and PS3 ... at the same time. (You don't even have to imagine it, actually; there's a video after the break!) That's the picture Crytek's painting as it today releases its third iteration of the CryEngine for license to third-party developers.

As promised in the press release: CryEngine 3 features real-time conversion and optimization of assets and cross-platform changes that "significantly" reduce the risk (and headache) of multiplatform development. So, in layman's terms, it renders really good graphix -- even if you have no idea how to develop on PS3.

"With its scalable graphics and computation it is next-gen-ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike," trumpets Crytek boss Cevat Yerli. "It is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences."

Okay. So what's it cost?


This article was originally published on Joystiq.