developers just fixed a major bug
that has been
in Warhammer Online
and it's having a big impact on players. Action points (AP) are the one-size-fits-all resource used to cast spells, perform damage attacks, and tank. Suffice to say, a change to the way AP works affects every class in the game. This bug fix makes it take a little longer for AP to regenerate as originally intended
Many players claim that the time-to-kill in beta was much higher than it turned out at release, and while a dozen or more variables play a part in this (e.g., better gear, higher crit rates, newer strategies, etc.), AP regen can be counted among them.
You see, after
the game released
game update 1.3.1 came out, players had a nearly limitless AP pool. In fact, AP regen potions were useless aside from getting a quick boost after sprinting. This led to many players getting in the habit of button-mashing their abilities without fearing a complete AP drain.
Now that the issue has been corrected, there's been a bit of an outcry
from players who have become accustomed to playing WAR
not as intended
for over a year
stresses that this change is for the better but will continue to monitor the situation and adjust accordingly. Check out Nate Levy
's developer diary
for all the details.
This bug was discovered in 1.3.1 but we are unsure of when it originally made its way into the game. We apologize for jumping to conclusions based on our own experiences.