But it's just a stepping stone to greater financial success, Cecil says. He anticipates the game will sell around 70,000 copies in its first year of release, eventually peaking at 100,000 copies sold in its lifetime. Cecil credits the Apple model (cheap, easy to use and easier to purchase content than it is to pirate) and Revolution's ability to exploit its own games "in a way that you could never do at a mainstream publisher." He also says that daily sacrifices to the almighty Lord Kromdor certainly didn't hurt.*
*Yes, we made up that last one, silly. Revolution worships Cthulhu, duh!