Zimmer says his first experience working on a game has, unsurprisingly, been very different than working on a film. "I had never done this before, so it was nice to sort of go at it a little fresh." Due to the length of major video games (even the shorter ones), Zimmer was forced to create considerably more music than the average project. "I never added it up [because] then I would have panicked," he admits. Looks like that "ridiculous" budget was good for something!