Actually, the basics of what systems designer Brian Urbanek discusses aren't too convoluted. At least, the part where he explains the percentages of what influences a character's power isn't too bad. As it turns out, equipment makes up for 42.5% of your overall power, while talents take up 15%, "base" is 2.5% and super stats fill the rest at 40%. What that essentially means, is that your leveling choices in super stats and talents (which effect stats as well) make up a large part of where your character excels. This is all shortly followed by equipment, but creates a slightly bigger focus on how you design your superhero.
Soon Brian will be discussing combat, which is sure to be a hot topic within the Champions Online community. Until then, we're going to re-read this first entry in the hope that someday we can grok it.