Welcome to the semi-finals of the Wrath of the Lich King Original Five-Mans season of Two Bosses Enter, One Boss Leaves! This week's matchup is big -- really, really big. In fact, we're thinking about expanding the Two Bosses Thunderdome so that our opponents can physically fit inside (and because these adds are not something we want running loose in the stands).
Top-seeded Anub'Arak of Azjol-Nerub squares off against the ever-popular King Dred in this week's Thunderdome match. There are sure to be plenty of hasty conclusions: "It's Anub, man -- he rocks ToC!" (wrong fight there, dude) and the inevitable "OMNOMNOM" of the dino fanboys. Rescuing us from the tedium are our loyal fans, who've built an entire season of convincing scenarios that make weighing your vote a real pleasure. Be sure to read (and contribute to) the comments before you cast your vote -- you just might change your mind after seeing what your fellow spectators have offered up for consideration.
Let's review the ground rules:
- The Two Bosses Thunderdome is considered neutral territory, where both combatants are able to access their usual encounter mechanics and abilities.
- All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents.
- Assume that the opponents share similar levels, health pools and comparative overall damage output.
- Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
- Don't neglect style, story and scale.
In Corner One: Anub'Arak (Azjol-Nerub)
I was king of this empire once, long ago. In life I stood as champion. In death I returned as conqueror. Now I protect the kingdom once more. Ironic, yes?
Anub'Arak, the former king of Azjol-Nerub, was among the Nerubians slaughtered in the War of the Spider and later raised as Undead by Ner'zhul the Lich King to do his bidding. Read the extensive lore page on Anub'Arak to learn more about his background.
Anub'Arak's battle strategy includes truly relentless tactics. Besides wreaking havoc with vicious attacks and environmental damage, he swarms opponents with protective Locusts and nettling Carrion Beetles. He periodically burrows underground, besieging opponents with packs of summoned minions.
- Carrion Beetles
- Locust Swarm
- Anub'ar Assassin
- Anub'ar Darter
- Anub'ar Guardian
- Anub'ar Venomancers
In Corner Two: King Dred (Drak'tharon Keep)
King Dred raises his claws menacingly ...
King Dred, the great Devilsaur, is found within Drak'tharon Keep. His vicious attacks are augmented by those of the smaller raptors he calls to his aid during battle.
- Bellowing Roar
- Fearsome Roar
- Grievous Bite
- Mangling Slash
- Piercing Slash
- Raptor Call
- King Dred also "raises his claws menacingly," after which he performs all three of his bleed effects in rapid succession.
Inside the Thunderdome
Two Boss matchups are about substance and style, not game play and mechanics. Don't base your strategies on player tactics, which opponent has been easiest or most difficult for you personally, or the difficulty of each opponent relative to instance progression. Vote for the spirit of the battle as set forth above. Set aside differences in opponents' health pools, game level and actual damage output. Absolutely no game-mechanic nitpicking!
Before you cast your vote, join the debate in the comments. Who wins, and why? Style points go to spectators who use the comments to sway other readers to their point of view!
Who rocks Wrath's five-man world? Add your own narrative on what would happen when these mighty opponents meet up inside the Two Bosses Thunderdome. Anything's possible in the semi-finals of Two Bosses Enter, One Boss Leaves: The Original Wrath Five-Man Season. Review who's up in the semi-finals here.