Media Molecule's D.I.Y. platformer was panned by some critics for the three planes of depth players could navigate, which led to a lot of missed jumps and, well, death. However, Eurogamer's Richard Ledbetter claims that "stereoscopic 3D puts an end to that, ensuring each of the parallax elements occupies its own distinct area within the 3D space." While we're not fluent in Tron-speak, we're pretty sure that means "3D makes the game better." That's wonderful news!