If we've learned anything from the latest "Divnich Debrief" on IndustryGamers, it's to be careful what we wish for. Video game anthropologist analyst Jesse Divnich has crunched the numbers and formed a surprising statistic: 106 percent -- the percentage increase in the number of new console game properties introduced from 2007 to 2009 (61 new IPs in 2007 compared to 126 in 2009). One hundred and twenty-six!

Surprised? We are, considering that we've pined for new game experiences, as we've stocked our shelves with sequels these past few years; all those 2s, 3s and 4s -- heck, we've got a spot reserved for a "13" in March. Still, we'd like to think our collections owe more to exquisite taste than a compulsive habit to collect them all. After all, as Divnich points out, of those 126 new properties introduced last year, not one received an aggregate review score of over 90 percent.

The lesson, as Divnich tells it, is that publishers are barbarians (see, the image does make sense). In other words, when we the consumers stop buying properties worn barren by those plundering publishers, they turn to mass-producing new IP, in search of a hit, which is then quickly ravaged (think: sequel, sequel, sequel -- in short succession) as the cycle repeats itself. The solution, Divnich poses? Simple -- for publishers to consider Blizzard's calm approach (at least it's worked on the PC platform) and farm their prize properties with sustainability in mind. We suppose that makes it our job to suffer excruciatingly long droughts, while keeping the faith. Who wants to join us for the seasonal StarCraft Dance?

This article was originally published on Joystiq.

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