Of course, of you're looking for an even more wonderful hub of information, you should check out our shiny new dedicated Star Trek Online page. It'll serve as the go-to place for any new guides, interviews, patches game lore and videos.
So -- as Sera Brennan would say -- without any further delay, let's take a trip down memory lane and look back at the best of our STO coverage...
|Captain's Log: Community guide to Star Trek Online
We aim to inform and entertain here at Massively, and the same can be said of our Star Trek Online coverage. This is the first in a new ongoing feature entitled -- as you can plainly see -- Captain's Log. However, as a regular column you can expect guides, tips, op-eds and community spotlights. I've opted to kick this one off with a community guide to the game, as it's arguably one of the most useful things for anyone interested in learning more about the people playing a game.
|Massively's Guide to the Character Traits of Star Trek Online
Star Trek Online offers several levels of character customization beyond the visual aspects, and that first level the player is introduced to is character traits. You select these traits when creating your character, and the choices are numerous. In Massively's guide to the character traits of Star Trek Online, we'll look at the different classes of traits and suggest some builds to get you started.
|Star Trek Online character customization in pictures
Cryptic Studios, the developer behind Star Trek Online, is well known for their character customization options. I know that I spent more time making characters in City of Heroes than beating up bad guys. Cryptic has brought that same design aesthetic to STO.
|Captain's Log: A non-trekkie guide to Star Trek Online
Perhaps you've been hearing a lot of buzz about Star Trek Online lately. Or, perhaps you're reading this article in the year 2018, after the robots have begun their bloody revolt. Either way, you've never been way into Star Trek, but find yourself curious about this new MMO based on the franchise. In that cast, this iteration of Captain's Log is just for you.
|Star Trek Online 101: Currency
Welcome to the first edition of Star Trek Online 101. Over the next week and a half we'll be taking a look basic skills and information you need to be successful in STO. Each day we'll look at a different subject, and we'll kick it all off by talking about the different types of STO currency.
|Star Trek Online talks about the Cardassians
In the Star Trek universe, the Cardassians generally aren't listed in the same breath as the Klingons or the Romulans as adversaries. That is, unless you've seen Star Trek: Deep Space Nine. Then you likely won't stop going on about the rigid and hidebound social structure and the backstabbing government plots, or even just about Elim Garak.
|Captain's Log: The great skill cap debate
There's a lot of unrest over on the official forums concerning Cryptic's choice to add a skill cap to Star Trek Online. As of this writing the thread containing the meat of this discussion is well over 6,000 replies and 111,000 views. As I look through this arguably epic thread, the primary question that continually crosses my mind is: Really, this much upset over such a minor piece of news?
|New info and screens for upcoming Star Trek Online content
Earlier we got a small taste of what's to come in Star Trek Online through the State of the Game feature, but already Cryptic is treating the community to a brand new "What's Next" page that lays bare their free update plans for the next two months. While all the major points themselves are old hat, it's the details of those major points that are in fact, new.
|One Shots: Resistance is futile
The end of beta event for Star Trek Online was a crazy smorgasBorg of some pretty epic proportions. The invasion forces were everywhere you turned, and it seemed like no matter how hard players tried, there were Borg everywhere.
|Star Trek Online official dev blog: Chris Menard
When I first heard that I was going to be working on STO I was ecstatic. As a long time Star Trek fan, I saw this as a golden opportunity to become an active part of the Star Trek universe and to leave my mark upon it in some small way. My only concern as an artist is that I would just be making beams and lens flares.
|Star Trek Online official dev blog: Jeremy Mattson
It's amazing to think that not too long we were just a handful of guys in a tiny run-down office with not much more than an idea: a super hero MMO called City of Heroes. Fast forward about nine years and Star Trek Online will be the seventh game I've been a part of here at Cryptic and the fourth game that I've helped ship. I have to say that I think Cryptic has really come into its own with STO; it's definitely the pinnacle of our achievements so far.
|Star Trek Online official dev blog: Tracy Jasperson
Klingon weapon sets, Species 8472, IP emotes... These are just a few of the things I was extremely excited about working on when I joined the Star Trek Online team. My name is Tracy Jasperson and I am an animator on STO.
| Enter the Star Trek universe with Cryptic Studios' Star Trek Online. From hands on reviews of the early levels and space combat, through noob questions and developer interviews, we've got everything you need to know about the game trekkies are dying for. Check out Massively's Star Trek Online page for the latest!