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<title>Engadget - Comments for No-glasses 3D display with 64 viewing angles to debut at CeBIT</title>
<link>http://www.engadget.com/2010/02/02/no-glasses-3d-display-with-64-viewing-angles-to-debut-at-cebit/</link>
<description>Engadget Comments for No-glasses 3D display with 64 viewing angles to debut at CeBIT</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on No-glasses 3D display with 64 viewing angles to debut at CeBIT]]></title><link>http://www.engadget.com/2010/02/02/no-glasses-3d-display-with-64-viewing-angles-to-debut-at-cebit/</link><guid isPermaLink="true">http://www.engadget.com/2010/02/02/no-glasses-3d-display-with-64-viewing-angles-to-debut-at-cebit/</guid><description><![CDATA[It's not 64 different frames for each viewing angle--it's 2 frames, one for each eye, and there are 64 different "sweet spots" where the images line up to each eye, left and right. This means there are more locations around the TV to view in 3D and less adjusting your body.<br><br>This means the native horizontal resolution is cut in half by placing every other vertical line or sets of lines to each eye simultaneously.<br><br>At least this has been the tech for the past 15 years.]]></description><dc:creator><![CDATA[brutek]]></dc:creator><pubDate>Feb 4th 2010 9:59PM</pubDate></item></channel></rss>
