Hopper tells Gamasutra that one of the game's core concepts is its "ink and paint mechanic", making it ideal for the Wii. However, now that both Xbox 360 and PS3 will soon support motion controls of their own, things might be different. "If we started it 6 months ago we would have potentially thought differently about it," said Hopper. He noted that Disney has "a very large audience base that has Wiis in their home" but that the company isn't ruling out the possibility of a future port to other platforms.
Making all of this a bit stranger, as Joystiq readers will recall, is that Epic Mickey actually started out as a project for the PC, Xbox 360 and PS3. The game switched to Wii development in 2008 when Disney raised the possibility of a port. At the time, Spector told the company that many of the design ideas wouldn't work on the console, noting that a Wii version would have to "be its own game." Disney apparently agreed, deciding to make the game Wii exclusive. Here we are two years later, and the game just might come full circle.