Hands-on: Disney Guilty Party

On my list of games I expected to see from Stubbs the Zombie dev Wideload Games, "multiplayer mystery game" ... well, wasn't on my list. But I have to say that I was excited by what I saw (and played) of Disney Guilty Party during the Nintendo Media Summit. It was funny, clever and, simply, different.

Though it will support four-player cooperative (and even competitive) mystery-solving (think: Clue meets Zack & Wiki), the session I participated in was a two-player affair. From levels that include a train, mansion, aquarium, and other settings, I ended up playing the gumshoe character on a cruise ship that was missing its wheel and anchor. Along with my partner in crime ... solving, I came pretty close to solving the whodunnit (you need to find evidence as to the perp's hair length, sex, shape, and height, before accusing anyone) as I used my allotted moves and turns to investigate the dollhouse-like cut-away of the ship.

Special cards came into play (the over-arching story's villain might, for example, lock off a room -- there's a card that counters that) as did some ... err, unique "interrogation" mini-games, including "staring" into a suspects eyes, paying a bribe and tickling the truth out of an NPC using the Wiimote. The writing's sharp and funny, the classic adventure game underpinnings are noticeable, and I'm eager to play more.

This article was originally published on Joystiq.