Impressions: Deus Ex: Human Revolution

During the Game Developers Conference, Eidos Montreal Art director Jonathan Jacques-Belletete revealed that Deus Ex 3 has been officially renamed Deus Ex: Human Revolution. If the name sounds familiar, it's because Square-Enix actually trademarked it last month. The title accurately reflects the game's story, which takes place before the events of the original Deus Ex. According to Jacques-Belletete, the world in Human Revolution is on the cusp of a "transhuman revolution," the beginning on mankind's first real foray into cybernetics. As such, the Eidos Montreal team came up with a very unique visual style for the game, taking the common aesthetics of cyberpunk and blending them with those of the European Renaissance -- think Shakespeare meets Blade Runner.

If it sounds like a weird mix, it is. It was no easy task for the development team either, with Jacques-Belletete noting that it took well over a year to finally strike the right balance. But employing the talents of well-known artists Jim Murray and Thierry "Barontieri" Doizon, they managed to come up with an aesthetic that really works. Unfortunately, we weren't allowed to take pictures of the concept art and pre-rendered characters we saw, so you'll have to take our word for it.

As for the game itself, there aren't many new details. The development team, which started as only a handful of people in 2007, has ballooned to over 130. Human Revolution runs on a proprietary engine and is played from a first-person perspective, though it pops into third-person for certain attacks and taking cover. Only a tiny sliver of actual gameplay was shown during the panel, including a few environments and a conversation between two characters. The environments in particular were impressive, especially the apartment of the main character, Adam Jensen.

Further details, like the release date and planned platforms, remain under wraps for the time being. One thing, however, is certain: We're definitely ready to see more.

This article was originally published on Joystiq.