Bungie set the bar pretty high last year on April 1 and, today, we feel like it has at least met or exceeded it -- we'll leave the final determination up to you. As Bungie would describe Halo: Reach's included minigame, Battle Chess, it's a variation on the "longest-running competitive multiplayer game in the world" and just felt like a natural fit for the franchise. Frankly, even though it's April 1st, we wholeheartedly support this new game mode and if we don't at least get a special playlist, we're probably going to throw a tantrum and buy Halo: Reach anyway.
This article was originally published on Joystiq.
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