"I've kept asking myself the question, dating back to early WotlK, 'is this fun?' The conclusion was always the same. No. For me personally, I felt like things always stood still. The lack of difficulty throughout most of the game, coupled with having only some gear progression as the only form of character progression left a sour taste in my mouth," he writes.
While some will no doubt perceive Muqq's observations as stating the obvious, it's worth noting when a major player in one of WoW's elite PvE squads finally burns out. "The game philosophy has shifted, maybe due to the large turnover of players, or perhaps it might have been the reason causing it. Regardless, here we are today, playing a game with some of the best gameplay features any MMO has to offer, yet lacking the depth and character progression to go with it," he concludes.
Check out the blog entry over at the official Ensidia website.