Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Armor Games' Daniel McNeely (Founder) and John Cooney (Head of Game Development), who converted a love of medieval Flash games into a full-on gaming hub.
How did Armor Games get started?
DM: Armor Games got started out of the desire to make quality Flash games available to just about anyone. There're so many out there, we wanted to be consistently great.
We initially launched as 'GamesofGondor,' with the intent of focusing on medieval games. I'm a big fan of Tolkien, CS Lewis, Robin Hood, King Arthur and pretty much anything representative of chivalry, so it was a natural choice. Anyway, I quickly found out that the word 'Gondor' was protected by one of Tolkien's law firms, and so I searched for another domain name that would keep it Medieval. I found ArmorGames.com, and went from there. I worked from my bedroom for a year before bringing on my first full-time employee (John Cooney, our game development lead). Being independent and supporting indie game development has always been important to us, so I'm glad we can continue to fund and sponsor Flash games in the long-term.