TERA devs talk grind, player choice


TERA devs and community staff have been out in force as of late, making the rounds with interviews, podcast appearances, and forum posts at fan sites around the world. Roger over at For the Lore writes in to let us know about his podcast interview with En Masse producer Brian Knox and creative writer Robin MacPherson, which you can check out here.

Also, En Masse community director Jason "BrotherMagneto" Mical stopped by Russian fan site GoHa.ru to answer a lengthy series of questions including bits on the PvP flagging system, grind, and player choice.

"Our goal is to make multiple ways to reach any goal with no one way 'better' or more 'profitable' than others, and to give players the choice of achieving mastery based on their specific style of gameplay," Mical says. "This is another example of the range of choices players have in TERA – you can play either way. There's a rich story-driven experience in TERA, and our intent is to create questlines that will take you from the first to the final level without having to repeat a single one or grind for experience in the interim," he continues.

Check out the full interview over at GoHa.ru. Please note that the forum post is in Russian. To view the interview in English, scroll to the bottom of the first post and click the green plus icon.
This article was originally published on Massively.