This game is constantly changing. Every new patch, Blizzard delivers new content, new rules and new interfaces. We've seen some major quality of life improvements in the auction house of late, and these are continuing. The latest one (which is still in beta) is that the mobile armory now lets you trade on the AH from anywhere using either an app on an iPhone/iPod touch or your browser.
Right now, for testing purposes, we're limited to 25 actions a day (purchases, bids, auctions), but we can clear out our mail! To be honest, that's the killer feature for me. I spend an inordinate amount of time clearing out my mail. The majority of my profits in, say, vellums will come from sales of singles. I list stacks of all sizes, but the singles are what sell best. On my mid-range population server, I can easily sell 200 of these a day, and that adds up to a lot of time watching my mailbox empty.
Once the feature goes live and they raise the limit to 200 actions per day, I'll probably use this to list my vellums too. In the interest of using my 25 moves in the most profitable manner, however, I'm going to avoid that for the beta.
Before we go any further: this product is currently in beta. Any money you lose due to bugs is probably gone forever. I posted a load of stacks of 10 Greater Cosmics, and they all ended up getting listed with a stack price of what I intended the unit price to be. This is a buggy beta test, so be very careful and validate your auctions by searching for them after you post.
I'm assuming that most people interested in this probably want to auction from work, and I personally detest any small devices trying to be real computers. If they ever make this available on the iPad and then give me an iPad for free, I'll consider using the app version. Otherwise, I'm all about the real computer version. On that note, Macs aren't real computers.
When you log into the armory's auction house interface, you see this:
When I create 10 auctions, this is what it looks like:
I'd caution people about the downsides of camping as a business plan; however, the built-in limits on our daily activity will make this manageable. The best strategy in terms of gold per hour played is one that does not require you to cancel and re-undercut your auctions. If you're having to do this, you're not undercutting steeply enough. If you can't undercut steeply enough, then you're paying too much for your product, or your competitor isn't making any profits.
This feature is a premium service, so once it's out of beta, it'll be something like $3 a month. For the way I play, that's far better a deal than any of these stupid toys Blizzard keeps putting up in their store; however, it's frustrating that something that should be a base functionality has become a "value-added" service. Arena players didn't get higher monthly fees when the devs added enemy unit frames to the default UI. I'd stop complaining if the default in game UI were this functional and the $3 only bought me access to waste my time at work.
I'll pay for this, but grudgingly.
Being an auctioneer is like being able to print money (or gold, as it were). Wait, that doesn't make sense ... You can print on gold, but you can't print gold. That would be closer to transmutation? I can transmute titanium, but that's only worth it if the price of saronite is low enough to justify the time spent making it. I need some sort of analogy here. ... Whatever, I'll figure it out later. Making gold? Every week, Gold Capped will teach you the tricks of the trade, from setting up your auction addons and user interface, to cross-faction arbitrage, to learning how to use your trade skills.