This is the full Glory of the Hero guide, organized by dungeon:
- Part I: Ahn'kahet
- Part II: Azjol-Nerub and Culling of Stratholme
- Part III: Drak'Tharon Keep
- Part IV: Gun'drak
- Part V: Halls of Lightning
- Part VI: Halls of Stone
- Part VII: The Nexus
- Part VIII: The Oculus
- Part IX: Utgarde Keep and Utgarde Pinnacle
- And today's guide, Part X: Violet Hold
The Violet Hold
Violet Hold is arguably the easiest heroic in Wrath. It's considerably less punishing than the Burning Crusade heroic on which it was patterned (Black Morass) and the achievements are all pretty easy as well. There's one that'll require you to return to VH until you get all of its bosses, but that shouldn't be an issue if you're using the dungeon finder, given its propensity for landing one there every other day. The other days, naturally, are all Halls of Stone runs.
Much like Make It Count, this is the kind of achievement you'll probably get without expending any real effort. There were plenty of fresh '80s who got it in the weeks after Wrath shipped without even knowing what the defense crystals were, and it's only gotten easier since.
You probably won't get it in any PUG where Ichoron is one of the bosses -- popping the defense crystals is very common for that boss -- but otherwise, I would be very surprised if you couldn't manage the achievement with any given dungeon finder group. Because it's eighty-sixed by anyone using a defense crystal, you may want to mention the achievement at the beginning of the run and ask people not to use any, but it's probably unnecessary.
Speaking of Ichoron ...
Easy, easy, easy. The five red defense crystals located around the room (see above) will, when used, shoot out bolts of magic frying each add, and you just need to make sure one's clicked fairly early in each add phase before they get close enough to each other to merge. The hardest part about the achievement is just landing a Violet Hold run where Ichoron spawns in the first place.
If you want to organize it a bit, have one dedicated DPS position him/herself next to a crystal before each add phase and simply click it as soon as the adds spawn. While the individual crystals can't be used more than once, Ichoron only has three add phases and there are five defense crystals, so as long as the player simply moves to a fresh one before the next add phase, you've got the achievement in the bag.
However, because using the crystals is actually easier than DPSing each add down individually, clicking the crystals is the default means of handling the fight -- at least, that's been my experience having tanked the place for what feels like millions of years. Again, I'd be very surprised if you couldn't manage this in any random dungeon finder group.
This one's allllllll RNG, and there's nothing you can do to improve your odds one way or the other apart from running Violet Hold as much as you can. The minimum number of runs necessary to get all of the bosses is three -- only two of the "random" bosses spawn each run, and there are six total -- but you'll likely have to run more than that.
A good friend of mine went the better part of two months without once seeing Erekem, and an unfortunate player on Wowhead took almost a year to get it (!). As for me, it was several weeks before I got a run where Ichoron spawned. These are all outliers though ... I think. Keep trying!
A Void Dance
This was on the tough side to heal back when Wrath shipped, but nowadays most PUGs do sufficient damage to Zuramat that he dies before the void sentries really become a concern. It's a lot like Dehydration in that the achievement method -- in this case, zerging the boss and ignoring the adds -- has actually become the default means of dealing with the encounter simply because it's less of a hassle.
If your group's on the undergeared side, his buff Shroud of Darkness can be dispelled and the group can blow some survivability cooldowns, but this achievement is doable even for fresh '80s in blues.
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