Fergusson also shared a few development updates, relaying the most difficult part about designing the new Beast Mode: getting all of the playable beasts to control as solidly as Gears and Locust characters. "Just making sure the camera works from a Ticker to a Serapede to a Berserker," he explained, "just refining the technical ways of making people feel like they have control and that they're grounded in the character." It's not so much about balancing the beasts, though -- Epic wants these creatures to feel powerful, so "even if it's overbalanced a little towards the monsters, that's cool. We want to make players feel successful."
Thankfully, some development components have gone down smooth. "Ice-T is kicking it as Griffin," Fergusson reconfirmed. "We recorded it this week remote from New York ... Ice is doing a great, great job -- we wanted him to be him somewhat, but he's just bringing that character to life for us. It's really fun working with him on that stuff."