After the recent interview
confirming that some of the disliked aspects of the game weren't going away, it's understandable that some Final Fantasy XIV
fans might have felt a bit disheartened. After all, it's easy to feel as if the developers weren't trying to listen to the players at all about their issues. The newest interview to come out of Gamescom
, however, should help to alleviate some of those fears. Famitsu
, frequently a good source for game information, had a chance to chat with some of the team
about the game's testing schedule and their interactions with feedback.
Two of the big issues highlighted are the controls and the user interface -- both polished since earlier phases and both continuing to be polished. The team wants control to be smooth with or without a gamepad, whether you don't have a gamepad or simply choose not to use one. There's also a mention of further classes possible, including pet classes, and the acknowledgment that the development team is currently debating the two-day guildleve timer after all. Take a look at the full interview
if you're interested in Final Fantasy XIV
, as it covers some interesting ground.