TriOviz 3D SDK available for Unreal Engine 3 next month

Darkworks' TriOviz 3D system debuted in the Game of the Year Edition of Batman: Arkham Asylum, a game made with Unreal Engine 3. Now other UE3 developers are going to have the ability to add 3D to their games, as TriOviz has been accepted into the Integrated Partners Program for the engine. The tech will be available via the Unreal Developer Network starting next month.

"What I like about the latest version of TriOviz is that, with their offering, our engine can support not only the highest quality solution for customers with the latest 3D TVs, such as a PlayStation 3 with a Sony Bravia 3D TV," said Epic VP Mark Rein in the announcement, "but also a colored-glasses 3D solution for customers who don't have a 3D-capable TV."

Supposedly, it will take approximately one week of work to add 3D functionality to an existing design, through a process similar to adding a new shader. So, this doesn't explain the Gears 3 delay.

[Image credit: Engadget]
Show full PR text
Darkworks TriOviz® for Games SDK Brings 3D Capabilities to Unreal Engine 3

First 3D Stereoscopic SDK added to Epic's Integrated Partners Program -

See Firsthand the Power of TriOviz® for Games SDK at Game Developers Conference Online

PARIS & CARY, N.C., Oct. 6, 2010 - Darkworks, the Paris-based action adventure game developer and video game tools provider, today announced that TriOviz for Games SDK has been accepted into Epic's Unreal Engine 3 Integrated Partners Program (IPP).
"Darkworks is already a recognized leader in the console 3D video game space," said Alexis Arragon, TriOviz Product Manager at Darkworks. "Partnering with an industry leader like Epic Games is a huge boost for us and it happens at a time when game developers are looking to create robust 3D experiences to meet growing consumer demand. With this relationship, Epic and UE3 licensees will have 3D stereoscopic capability at their fingertips."
The TriOviz for Games SDK leverages existing three-dimensional graphics information in-game to greatly enhance depth-of-field (DOF), geometry volume and position as well as characters within a scene. This approach negates the need for rendering multiple images, so TriOviz for Games runs at full-frame rate on consoles, enabling developers to maintain the resolution, performance and game play integrity of their AAA console games while running in 3D stereoscopic mode.
"TriOviz and Unreal Engine 3 were used to ship Batman: Arkham Asylum Game of the Year Edition in stereoscopic 3D on PC, Xbox 360 and PlayStation 3, so this is proven technology," said Mark Rein, vice president of Epic Games. "What I like about the latest version of TriOviz is that, with their offering, our engine can support not only the highest quality solution for customers with the latest 3D TVs, such as a PlayStation 3 with a Sony Bravia 3D TV, but also a colored-glasses 3D solution for customers who don't have a 3D-capable TV. This means users of TriOviz-licensed games can experience stereoscopic 3D on consoles no matter what their budget, and the effort that developers put into making great 3D experiences with it isn't limited to a small audience of early 3D TV adopters. Combining the best 3D SDK for games with the power of UE3 gives our licensees a huge advantage in enabling AAA 3D experiences for their entire audience."
TriOviz integration is streamlined and can be implemented very quickly, requiring approximately one week to enhance a game with 3D. Integrating the SDK is much like incorporating a shader, so most development teams already have the tools and expertise needed to implement TriOviz seamlessly.

This article was originally published on Joystiq.