Ah, PvP. It's right up there with politics and religion when it comes to divisive topics. A recent interview with Earthrise's Atanas Atanasov got us to thinking about PvP, and more specifically about why people choose to do it in MMORPGs.

Even the most hardcore PvP fans would be hard-pressed to argue with the fact that the vast majority of MMOs are designed with PvE in mind, and those that feature PvP usually do so as an afterthought. There are exceptions of course, but only a few of these are still among the living. Even Darkfall, supposedly the hardest of the hardcore, just released a PvE-focused expansion.

In general, MMOs are about character progression and gear/item accumulation, whereas PvP is theoretically about player skill and tactics. Why then do people try to force the square peg that is PvP into the round hole that is an MMORPG? It's not like there's a shortage of competitive online multiplayer games, designed expressly to showcase player skill and cater to the killer in all of us. In a nutshell: Why do you PvP in an MMO?
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