In the end, what made the vision concrete was the creation of the demo available with Advent Children -- that demo changed the team's talks "from theoretical discussions based solely on abstract concepts to concrete dialogue," and helped the team realize the kind of work they'd have to do on the title before release.
The few clips of the postmortem on Gamasutra don't mention the linear aspects of the game that turned quite a few players off, but the devs say that the more realistic picture of the production brought about by that demo helped them target what to work on by "keeping in mind exactly how the asset would be used in the game." In other words, focusing on one path was supposed to help them make sure that path was worth playing. But of course it's up to players to decide how that worked out.
- Key specs
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One