If you're looking for an in-depth exposé of why the game failed and who is responsible, you won't find that here, as the piece is heavy on the human interest angle and light on actual details beyond the plush (by game industry standards) working conditions. Still, it's worth a read, both for Bateman's perspective and his relentless positivity in the face of a uniformly bad situation.
"They essentially said, 'here are the 50 people that we want to keep on. Please go to room X.' It was tough," says Bateman, recalling the Begbies Traynor administration meeting that sealed the company's fate.