In the video after the break, level creator Jonathan Hawkins guides us through the blueprint. This was his first "big chance," recalls Hawkins, who says "knowing what i know now, it cracks me up how all out I went." He reckons three to four months were spent on the intricate Atlantis level before it was eventually scrapped as the game's story evolution went in a different direction. (Kratos does take care of unfinished Atlantis business in the new Ghost of Sparta PSP game.)
"As a designer you have to have tough chops and, you know, roll with the punches," Hawkins warns with a chuckle about the unsentimental creative process. "I wish you guys could have played it."