Strangely enough, Spike and Pipeworks independently reached the same conclusion: An approach similar to Square's classic Bushido Blade would help Deadliest Warrior stand out in a genre dominated by combo-heavy fighters like Street Fighter, Tekken and Soul Calibur. The two also discuss the challenges of overcoming the stigma associated with licensed games. The team opted to preview the game to as many outlets as possible to dispel any reviewer's desire to undeservedly write the game off. "We wanted the game to speak for itself on its own merits," recalls Virasinghe. In Joystiq's case at least, the strategy certainly worked.