In a new devblog, CCP Lopi explains some of the challenges associated with the new character creator. When we look at a character's info in-game or click on his name in a chat channel, the EVE client currently downloads information on the character from the EVE server and then renders a small passport photo. With the added complexity and higher-resolution textures used in the new character creator, rendering portraits on-the-fly in this manner would take an unacceptably long time. To get around this issue, portrait rendering will be done ahead of time, and the mug-shots we see in-game will be stored on a central webserver. The game will then retrieve the user's image directly from the webserver instead of rendering it. As a result, we should no longer get the short burst of lag associated with rendering a character's portrait, and server load should be decreased.