First up is an official confirmation of the fact that the new version of APB will let players keep all of their customizations from the Realtime Worlds version of the game. Book-Larsson acknowledges the fact that this might lead to some weird pairings (i.e., players may have items that fall outside of the new progression systems), but he supposes that most veterans will be OK with that. "You will basically be unique thanks to you having played the game "back in the day," and our goal is to make sure your many gazillion hours of investment do not go to waste," he writes.
The second item up for discussion is endgame PvP. Book-Larsson indicates that this is an ongoing challenge for the GamersFirst devs, and as such, the new system(s) probably won't show up in the closed beta. The goal is to give high-level players something to do after they've survived the grind and to eventually turn APB Reloaded "in to a platform for many different unique experiences."