It doesn't take long to transition from "Z-Targeting" to "L-Targeting," and you quickly figure out how the C-buttons are mapped to the rest of the face buttons. The touch screen inventory is, arguably, an improvement over the original, letting you quickly switch between items. (This should come in handy during the Water Temple!) However, the UI of the bottom screen still felt cluttered, and not really optimized for a touch interface. Imagine touching this while you're in the middle of a boss fight:
If you're looking for extras, it doesn't seem like Nintendo is bothering to add any with this port. So far, there's been no mention of any additional temples or content, other than the ability to use the motion sensor when you're in first-person mode. Is it cool? Yeah. But is it a practical feature? Not really. Nintendo has crafted a terrific analog stick for the 3DS, and I intend on using it.
Ocarina of Time 3D
is as by-the-numbers of an update as Super Mario 64 DS
. That's not particularly a bad thing; Ocarina of Time
remains one of the most beloved games ever released. Still, it's hard not to wish for a little more effort and creativity to go into this opportunity.