In terms of IP development, she explained that the Ubisoft team spent a year of pre-production building the foundations of the Assassin's Creed franchise. "We spent quite a bit of time during conception thinking about the franchise metastory and story arc. And, most importantly, thinking of how to make sandboxes that future game teams and future teams in other media would be able to experiment and come up with their own stuff in this franchise." Regarding the ability to do Assassin's Creed comics, TV or a movie down the road, "You'll never get the best out of people if you just hand them this stone tablet."
Clearly showing her roots working on The Sims Online, it's quite obvious Raymond is a disciple of Will Wright's ideas about fan involvement in franchises. "I think you need to rely on fans," believing that the fan community will identify the best ideas to work from. She Iterated a quote by Ralph Waldo Emerson for the video game industry: Foolish consistency is the hobgoblin of small franchises.
Raymond made clear that Assassin's Creed was designed as a franchise that could be handed over to professionals to expand the world, she said that the next IP Ubisoft is creating in Toronto will hopefully be "handed over to fans."
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One