According to none other than the COO/CTO for GamersFirst, Bjorn "TechMech" Book-Larsson, the team currently working on ABP: Reloaded has made a huge find in terms of server bugs. Apparently, the way the current in-game death camera is coded, the entire sector hits a lag spike -- or as he puts it, "take[s] a brief 100ms moment of silence" when a player is killed. This, in turn, causes a lot of the rubberbanding that players see on their end. Finding this bug means that the team is now hard at work on a fix, and Book-Larsson is hopeful that we may even see it released to closed beta players within a matter of days.
If you're curious about the progress GamersFirst is making on APB: Reloaded, then be sure to head over and check out the newest blog post or go get signed up for closed beta!