"The gamepad is a really good abstract device," Marks explained. "It can map to so many different things. It doesn't map one-to-one to those things, but it doesn't need to for a lot of game experiences."
Of course, Marks is no doubt tinkering on some future iteration of the Move technology, but there's one gameplay interface he apparently has no interest in exploring: brain waves. "I think the brain interface thing is too far," he admitted when the topic was broached. "When you play some of the experiences like Rock Band where you break into a sweat playing the drums, those things are good. I like those things. I don't want to remove all of that."
Sony PlayStation 3 (late 2012)