The Alliance vs. Horde. The Federation vs. the Klingons. The Guardians vs. the Defiant. Most of our favorite games have done a fantastic job splitting up its players into two different groups and sending us on quests aimed at obliterating each other. Although these divisions allow for dynamic gameplay through PvP interactions and the opportunity to play through two different storylines, sometimes you just want to cuddle up with your friends from across the bay.

Hugs and kisses aside, each faction comes together to defeat a common enemy without being able to offer each other an /invite. While this can be easily blamed on the story or chalked up to the fact that the various studios don't have the technology within their games to allow for this, wouldn't it just be awesome to team up and move on from enemies to frenemies?

So if you had the choice, could you see yourself throwing aside your differences to team up against a universal foe? Would you cross-faction team through raids? Would this be too game-changing or immersion-breaking? How would PvP at endgame work?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This article was originally published on Massively.