Also, the GMs from Asiasoft are insane. Now, I am fully aware of the cultural differences between West and East. I respect them and always remember to avoid applying any stereotypes to any one group. But let's face it, North American game developers would never ask their GMs to dress up like the person in this video to film a game guide. It just wouldn't happen, unless the North American crew was attempting to be silly. To the lady in the video, this is just another day at the office.
Anyway, let's find out some more details -- click past the cut!
Inspector Gadget? Yeah, I am the guy with the robot arms and my pet is the niece who does all the actual work.
You start the game by picking out which pet you want to pal around with. I decided on the naked Guinea Pig-looking one and went off in search of adventure. The first few times I loaded into the game, I was almost overwhelmed with all of the buttons and choices to make. I still understand only a bit of it -- the stock market, for example. Does it work just like the "real" stock market? And what is a stock market doing in this game? This isn't EVE Online -- if I wanted to play that, I would go read a book while driving down the road at three miles an hour. As I started to quest and play, I found out that Monster Forest would be a game shrouded in mystery a lot of the time.
The combat isn't the problem, really. It works for the most part. As you run around the landscape, you automatically come across monsters to fight. There's no predicting it, though, so it can be truly frustrating to get a foot away from a quest turn-in only to be sucked into one more fight. Once in the battle screen, you can pick and choose targets and abilities for your pet (remember, your character just stands there and cheers) or just allow the pet to make all the decisions. While it felt very basic, it was obvious that at later levels the combat becomes more complicated.
"Quests are the real sour spot in Monster Forest. Not only are they poorly translated, but they seem to come from a new world entirely."
Quests are the real sour spot in Monster Forest. Not only are they poorly translated, but they seem to come from a new world entirely. What kind of target is a "PenKnife.Fanny" anyway? You can read the quest text slowly, and it does make sense eventually, even providing you with auto-walk links inside, but the whole experience feels like you are walking around a strange town, extremely drunk, performing menial tasks for the locals. While busted quest text can be found in many MMOs that are either newly transported to our shores or only lightly tweaked for Western release, it doesn't make me feel any more connected to my character. I want the NPCs to be funny -- but not odd.
I love virtual shopping, especially when I can buy a ton of different looks or clothes for my character. I would much rather look unique and cool than be powerful any day. Again, though, I cannot understand exactly how the cash shop works. The interface says something about three different currency types, one of which I can choose as my default currency. I have shells on me, but some purchases require something else. When I click the blinking "achievements" button, I can see a list of items I have completed and recognize that I have achieved some points in the system, but what are the points used for?
In the end, though, it was a very worthwhile trip.
Next week we will be moving on to Puzzle Pirates, an old standby of mine. You have to trust me when I say that this game features some amazing design that needs to find its way into other games. My character's name is Beauhindman if you want to join me!
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Each week, Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. I welcome any suggestions for games -- drop me a note in the comments or email! You can also follow me on Twitter, Facebook, or Raptr!