Anyway, Samuels will apparently be employing free-running ("parkour") as he bounds away from enemies in chase scenes, and will otherwise use the game's large areas for shadow-sneaking (as well as shadow-murdering enemies, of course). The game supposedly won't have any multiplayer, motion, or 3D support, and is said to be open-ended in terms of structure. Also, crucially, Game Reactor's interview with developer Human Head promises a wide variety of the game's iconic door ... things. And no, we refuse to explain that last bit any further.
[Image credit: Game Reactor]