The developer takes a Happy Tree Friends approach to violence -- adorable, cartoony, and ultra-bloody -- which plays out in the game via the main character's interaction with human beings. I warped the little creature you see above into a variety of different folks throughout my brief playthrough of the build on display. Occasionally stunning those I deemed innocent enough to live, or rocking the Xbox 360 analog stick back and forth to "explode" the person or object from the inside, my little creature quickly figured out how to skirt a room full of scientists and armed guards without so much as alerting another living thing.
And if I was spotted by a living thing, it was just as quickly exploded into bits. Such is Warp. Ostensibly, Warp is an isometric puzzle slash adventure game with a story communicated through the environment and NPCs. The demo -- not a vertical slice of the actual game, but a demo built specifically for, uh, demoing purposes -- showed off some of the basic mechanics. Warping into human beings temporarily stuns them, while warping into barrels enables the little alien to either hide or, should he choose to, explode the barrel.
Sometimes this meant I was warping through a wall to sneak past a guard equipped with a shield (which I couldn't warp through) so as to get behind him, where he was vulnerable to ... warpage. Other times it meant I was navigating an area full of armed guards by jumping (read: warping) from barrel to barrel, eventually shutting off a power supply with an explosion and shutting down another impenetrable shield (thus allowing me to continue pushing forward).
Thankfully, the game's release date isn't as ambiguous as the plot, as I was also told that it's expected to launch sometime this summer on XBLA/PSN/PC. And after what I played, I'd suggest allowing it to Warp into your heart when it does eventually launch.