Ostensibly, Warp is an isometric puzzle slash adventure game with a story communicated through the environment and NPCs. The demo -- not a vertical slice of the actual game, but a demo built specifically for, uh, demoing purposes -- showed off some of the basic mechanics. Warping into human beings temporarily stuns them, while warping into barrels enables the little alien to either hide or, should he choose to, explode the barrel.
Sometimes this meant I was warping through a wall to sneak past a guard equipped with a shield (which I couldn't warp through) so as to get behind him, where he was vulnerable to ... warpage. Other times it meant I was navigating an area full of armed guards by jumping (read: warping) from barrel to barrel, eventually shutting off a power supply with an explosion and shutting down another impenetrable shield (thus allowing me to continue pushing forward).
These relatively bare bones mechanics lead to some wonderful little scenarios right away. Should I sneak past the scientists, or brutally murder them for their sins? Were there any sins to murder them for? Maybe I'm
the evil one, and they're trying to stop me from hurting
people! I was told these ambiguities pervade the full game as well, as Warp
can be beaten without harming a soul. Or, of course, with dozens of brutal murders. The choice is yours
Thankfully, the game's release date isn't as ambiguous as the plot, as I was also told that it's expected to launch sometime this summer on XBLA/PSN/PC. And after what I played, I'd suggest allowing it to Warp
into your heart when it does eventually launch.