David Cage: L.A. Noire mocap tech interesting, but limited

Just about every human being that's laid eyes on the eerily accurate visages of L.A. Noire have had roughly the same reaction of shock and awe. Every human being, that is, except for Quantic Dream's David Cage, who spoke to CVG about Team Bondi's mocap process, saying, "I think it's an interesting solution to a problem for now." He later expounded, "Their technique is incredibly expensive and they will never be able to shoot body and face at the same time."

Cage revealed that Quantic Dreams is leveraging just that kind of tech for an unannounced title, saying, "We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent." Well, there's our first hint about the studio's follow-up to Heavy Rain: Its characters will have both faces and bodies. Not one or the other, as was the case in Quantic's earlier, far more upsetting game, The Disembodied Faces vs. The Disemfaced Bodies.

This article was originally published on Joystiq.