Guild Wars 2 is skill-based, says lead designer

Although Guild Wars 2 has had many reveals lately, much of the game is still shrouded in mystery, and ArenaNet has generally remained tight-lipped about specific game information. However, in a recent interview with Guild-Hall.cz, Lead Designer Eric Flannum did let fans in on a few tidbits.

A concern for a lot of players is skill vs. level. Flannum revealed that skill will play a significant role in Guild Wars 2 and clarified it by saying, "For really large level spreads of say 10 or more levels, then the gear and raw power of the character is going to be a huge factor. When you are talking about smaller level differences then skill plays a very large role." Given the more action-based combat mechanics of the game, we think this makes a lot of sense.

In a related question, Flannum was asked about the quality of dropped gear vs. crafted gear. "It will be possible to craft items that are comparable in power to the best items available through drops and other rewards," he assured readers.

For the whole interview with Flannum and designers Jon Peters, Jeff Grubb, Colin Johanson, and Ree Soesbee, hop to Guild-Hall.cz.

This article was originally published on Massively.