The narrative and dialog excerpts share some commonalities with the old Syndicate games' bleak, corporate cyborg–regulated world -- namely, the suggestion of brain-implanted "chips" -- but don't otherwise let on to any gameplay elements.
In June 2009, Sean Cooper, who designed the original, isometric tactical shooter, commented on EA's failed attempts to revive the franchise. "Every time I've seen a prototype of a new Syndicate it's just been misguided," he told IncGamers. Cooper did not appear to have any knowledge of Starbreeze's possible recreation, which is rumored to have been in development since August 2007.
"The essence of the game was killing people -- and that was it," Cooper said of Bullfrog's 1993 classic. "Big guns, strong dudes; Terminators essentially. If I have to kill everyone, I will. That to me was the essence of the gameplay."
[Screenshot source: MobyGames (with script overlay)]