"Honestly, it didn't matter to us," Boenisch told me regarding EA Sports pulling the plug on NBA Elite. "I don't care. We have a goal in mind -- whether they're there or not, we're going to hit our goal. If we do hit our goal, consumers aren't going to buy the competition's game."
This year, one of the goals for 2K Sports is to tweak player model faces and make them look more lifelike. "Last year, our lighting was very dark and had a tendency to make some of our players look a little ghoulish. That's something we're looking to improve this year." There will also be dynamic, real-time intro sequences prior to each game, which will feature different players in a kind of "hype train" type pre-game sequence.
If you read my NBA 2K11 review (thanks, by the way!) or played the game yourself, you likely ran into the AI's uncanny ability to pick off passes it had no right picking off. It was toned down a bit in a patch around December, but it's still a concern on the minds of 2K Sports. "Players just knew. They had total awareness," he conceded. "So most people kind of came to us and said we should tone it down and turn the slider down by default, but we wanted to diagnose the problem and find out why it's happening -- and we found out it's because they have full awareness. Our patch made it a bit more realistic, but we've got four months left in the cycle so we're still working on it."
[Note: Header image taken from NBA 2K11.]
- Key specs
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One